These four game projects were created during our 2021 fall semester as a group of three including Zach Cuffel, Josh Palmer, and my self.
(These projects had tight time constraints so we were allowed use of some 3rd party assets along with our own work)
Zombeh Game
Unity C# - First Person Shooter
Role: Primary Developer
For this game I created the state machine for the three different zombies in this game, one of them being a general zombie that patrols and charges and attacks once in a certain range, the next a zombie that sits around corners and charges and attacks when in a certain range and lastly a ghost that wanders around between patrol points and does not attack you.
Spidah Game
Unity C# - First Person Shooter
Role: Primary Developer
In this project I worked on implementing Josh's Machine Learning Agents and converted them into small spiders, from there I worked on the game play functionalities which includes the gun, ammo count, and then the gameplay loop which counts when all spiders are dead to then end the game.
Can't Help Falling...
Unity C# - Platformer
Role: Primary Developer
This project was a photon multiplayer game that we created, for this project I worked on the theme of the game as well as the overall gameplay functionalities such as the audio, materials / textures, respawn point, player controller and player animations.
Boomer Shooter
Unreal Engine C++ - Third Person Shooter
Role: Level Designer / Artist
This project was the first time my group and I worked with the Unreal Engine. In this project I created and designed the map for our third person shooter this also included material and lighting used in the game.